CodeWalker GTA V 3D Map + Editor v.29
Download CodeWalker GTA V 3D Map + Editor v.29 – Screenshots and Description:
CodeWalker Interactive 3D Map for GTAV.
This app renders the GTAV map in a manner reminiscent of SA-MP Map Editor. You can add markers like on the Glokon online map, but in 3D. Select objects in the world by clicking on them, and look at details of the models, etc.
Requires the PC version of GTAV installed, and .NET framework 4.5.2.
Extract the zip file and run the .exe. Once the GTAV installation folder has been found, the world view will load by default. Use the WASD keys to move, and left-drag to rotate the camera view. Mouse wheel zooms in/out and controls the movement speed.
See the Readme.txt file for more information.
CREATOR NOTE: If you use this software in a video, publication or other mod, you must provide some credits and also a link to this download page. Thanks!
Source code on github: https://github.com/dexyfex/CodeWalker
New in v.29:
RPF Explorer Edit Mode, with drag & drop
New improved Project Window
YNV Nav mesh editing (WIP!)
CodeWalker.Core library which can be used by other developers
Colour theme options for RPF Explorer and Project Window
Snap to ground and Snap to grid editing option
Vehicle wheel meshes are now rendered (no mirroring yet)
AWC Audio Player will now play some audios
Improved interiors rendering and selection info
Improved GTA folder management
Improved nav mesh and paths rendering
Bug fixes and performance improvements
New in v.28:
Select and inspect ambient audio zones and emitters
Improved Binary Search window
Improved details of audio REL file contents
View contents of cache_y.dat files as XML
JenkInd export strings option
Bug fix for Turkish users experiencing crashes
New in v.27:
Multi-select (hold Ctrl and right click on objects)
Display selected CarGen/scenario node vehicles
Import scenario chain points from CSV function
Import Menyoo XML to ymap function
Show skeletons option in model viewer
YCD inspector form show some contents of YCD files
Bulk export selected metadata files as XML versions
Performance improvements & other bug fixes
New in v.26:
First-person mode: [Video] (press P / Start)
Scenario Region .YMT editing
RPF Explorer (OpenIV-style interface)
Model Viewer window YDR, YDD, YFT, YBN, YNV, YPT
View YTD, GXT2, FXC, REL, AWC, YWR, YVR file contents
Metadata to XML: YMT, YMAP, YTYP, CUT etc files (Meta/PSO/RBF)
Collision detection / physics shoot alien_eggs
XBOX controller support
Display Population Zones
Generate _manifest.ymf XML for ymaps in project
New in v.25:
View Scenario (.YMT) file contents (points and paths)
Path editor improvements path links display, flags checkboxes, lane counts
Entity hierarchy display in selection info window
World search: Entity/archetype search window
YDD drawable names now instead of hashes (mostly)
Side panel can now be manually resized
Various bug fixes
New in v.24:
Update video: https://youtu.be/9lE-qkM43RA
View nav mesh and select/inspect nav mesh polygons (YNV files)
Edit entity pivot position/rotation
Train paths (trains .dat files) can now be viewed/created/edited
2D/3D toolbar button toggle map view
Editing tools now work properly in 2D/ortho view
Depth clip option for paths / nav mesh
Various bug fixes
New in v.23:
Update video: https://youtu.be/euOEqCuB3qE
Path editor create traffic for map mods!
Car generator editor (for parked cars)
Clone items with shift + move
Collision meshes for map mods now visible
Jenkins hash lookup tool
Bug fixes and rendering improvements
New in v.22:
Update video: https://youtu.be/SAolXkm01nU
Select/inspect time cycle mods, car generators, +more
Configurable key bindings, settings window
Keyboard bindings for zoom in/out (default: Z/X)
Moon is now displayed
Support for mods folder, and map mods (WIP)
Dropdowns now no longer capture keyboard input
Bug fixes and performance improvements
Rendering improvements
New in v.21b:
Fix for modded RPF archives.
New in v.21a:
Fix for specular lighting.
New in v.21:
Update video: https://youtu.be/e6AgwTWrd0M
Added editing toolbar
Load/save existing entity extensions in ymaps
Load DLC up to a specified patch
Improved support for vehicles in model view
Map view mode (top-down 2D)
Some rendering improvements
New in v.20:
Fixed cloth rendering problems
Fixed some YFTs (eg. traffic lights)
Fixed water foam rendering issue
Entity transform widget
Project window enhancement
Full source code included in download
New in v.19a:
Fix for some users seeing only black screen.
New in v.19:
Water quads rendering
River ripples and flow animation
Show nodes/paths from YND files
YTD texture viewer in RPF browser
Bug fixes and performance improvements
Fixed some render order issues
New in v.18:
HDR rendering, tone mapping, bloom
Specular mapping & highlights
Ambient lighting improvements
Clouds and basic cloud options
Selection info window with texture viewer
Ability to toggle model/geometry visibility
Bug fixes and performance improvements
New in v.17:
Day/night cycle (right-drag)
Emissive textures and distant LOD lights
Sky colour based on time of day and weather
Instanced grass
Grass and foliage wind movement
Bug fixes and performance improvements
New in v.16:
World mode Now loads orphan entities and uses entity lodDist
Rendering improvements
Cables now rendered
Improved support for custom models (eg openformats)
Bug fixes and performance improvements
Now scans only root game folder updates/DLC not scanned in this version as it was causing problems.
New in v.15:
Static YBN collision mesh display
Change light direction with mouse
Ability to set folders to exclude (in .config file)
Mods folder now excluded by default
Rendering improvements
Improved file exception handling
New in v.14:
Dynamic cascaded soft shadows
LOD and loading improvements better immersion!
Display vertex colours, normals, texturecoords
Display raw textures normal maps, specular maps etc.
Render model mode now accepts asset hash
More configurable config file
Credits:
dexyfex
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