Custom Blips 2.2
Download Custom Blips 2.2 – Screenshots and Description:
Info:
This mod lets you add custom blips on your GTA 5 map.
Very useful if you add houses or interiors or maps to your game & want to give them Custom names & Icon (blip) on the map for easier access.
You can add as many blips as you want & can set any name you wish.
Default color for the blips is Blue, I will add random colors in an upcoming update & the ability to choose your own colors.
You can also use a key to enable disable the blips (though not individually Im afraid).
This mod is inspired from FifaSams Addon-Blips which you can find here addon blips
Note The author of that mod is unreachable & the mod had a few shortcomings which is why I have created this script.
Hope you find it useful.
I am open to suggestions, kindly let me know in the comment section.
Good day ??
Installation:
Extract & copy the contents of the zip file to your scripts folder..
If you do not have a scripts folder, kindly create one in your GTA 5 game folder.
This mod relies on SciptHookVDotNet , make sure you have the latest version.
Thats it ! Just copy the files & folder and Run the Game you should see your custom blips on the map.
Theres a sample .txt file for you in the CustomBlips Folder (Mosley Showroom) which shows the location of Mosleys Showroom if you install it.
You can get the Mosley MLO from here Mosleys Auto Shop
Tutorial: (Heres how to add a blip:)
1. Create a new .txt file with the name of your blip.
2. Edit the text file using the given format. (Detailed instructions inside the tutorial text file in the zip).
3. The format will require 3 parameters X,Y,Z / Name / Sprite.
The X, Y, Z values are the co-ordinates where you want your blip to appear, you can get these values using any good trainer like Simple Trainer or ENT.
The name will show up on your blip on the map, you do not have to make it the same as the .txt file name.
The sprite will decide the icon that shows up on the map, this value is optional, if you do not want a custom sprite, just leave Sprite blank.
List of sprites can be found in BlipSprites.txt
To remove a blip, just delete the .txt file.
You can change the default key to show/hide blips on the map in the CustomBlips.ini file provided (default key is F6).
2.2 :
Fixed Fixed Faster navigation using the Control key was not working in the Sprites Menu inside of the Edit Blip Menu.
2.1 :
Fixed The script was not working properly for some people who have the game language set as some language other than English. Now the script should work properly for all languages. Thanks to Luq for co-operating with me & having the patience while I repeatedly asked him for screenshots & log files etc, his help & time was crucial in fixing this bug for every non english user who will use this script.
2.0 :
Fixed All bugs (hopefully), I cant find any bugs, if you do, let me know, I will fix it asap.
Added the options to edit blips, delete blips & teleport to blips.
General clean-up of code, now it runs smoothly with little to no impact on game.
1.2 :
Added the options to import blips from previous versions & Add-on Blips script by FifaSam.
Fixed Blip persistence was not working properly sometimes.
Fixed Blip sprite menu opened to first value in the list instead of opening on the default sprite set by me.
Fixed Startup Message was showing up at times when it shouldnt.
Added option to navigate quickly in Sprites List Press Control UP/DOWN to navigate faster.
Sorted sprite names in Blip-Sprites.
Changed the default sprite for new blip to an animated one which looks much cooler.
1.1 :
Ok, completely changed & streamlined the code & blip management system yet again for better performance (no text file now, extremely stable & future proof)
Added in game menu for the whole thing (very user friendly)
1.0.0.2 :
Completely changed the code and blip management system, now it works through a single text file (future proofing as I add more features)
Added the ability to set custom or random colors to the blips.
I thought about all the people who already have many text files created for different blips (either for Add-on Blips or the previous version of this script) & added backwards compatibity so that all the blips from those text files can be imported & a random color added to them.
Updated the SpriteList to now include over 600 sprites, previously they were just about 200.
Added the option to set modifiers to the shortcut keys.
Added an option to reload just this sript without having to reload the entire SciptHookVDotNet.
Fixed The blips werent being deleted on script reload, creating multiple copies of the same blip.
1.0.0.1 Fixed Blips were always persistent on the mini map even if they werent selected.
2.2 :
Fixed Fixed Faster navigation using the Control key was not working in the Sprites Menu inside of the Edit Blip Menu.
2.1 :
Fixed The script was not working properly for some people who have the game language set as some language other than English. Now the script should work properly for all languages. Thanks to Luq for co-operating with me & having the patience while I repeatedly asked him for screenshots & log files etc, his help & time was crucial in fixing this bug for every non english user who will use this script.
2.0 :
Fixed All bugs (hopefully), I cant find any bugs, if you do, let me know, I will fix it asap.
Added the options to edit blips, delete blips & teleport to blips.
General clean-up of code, now it runs smoothly with little to no impact on game.
1.2 :
Added the options to import blips from previous versions & Add-on Blips script by FifaSam.
Fixed Blip persistence was not working properly sometimes.
Fixed Blip sprite menu opened to first value in the list instead of opening on the default sprite set by me.
Fixed Startup Message was showing up at times when it shouldnt.
Added option to navigate quickly in Sprites List Press Control UP/DOWN to navigate faster.
Sorted sprite names in Blip-Sprites.
Changed the default sprite for new blip to an animated one which looks much cooler.
1.1 :
Ok, completely changed & streamlined the code & blip management system yet again for better performance (no text file now, extremely stable & future proof)
Added in game menu for the whole thing (very user friendly)
1.0.0.2 :
Completely changed the code and blip management system, now it works through a single text file (future proofing as I add more features)
Added the ability to set custom or random colors to the blips.
I thought about all the people who already have many text files created for different blips (either for Add-on Blips or the previous version of this script) & added backwards compatibity so that all the blips from those text files can be imported & a random color added to them.
Updated the SpriteList to now include over 600 sprites, previously they were just about 200.
Added the option to set modifiers to the shortcut keys.
Added an option to reload just this sript without having to reload the entire SciptHookVDotNet.
Fixed The blips werent being deleted on script reload, creating multiple copies of the same blip.
1.0.0.1 Fixed Blips were always persistent on the mini map even if they werent selected.
Credits:
hksbindra
Alexander Blade for creating ScriptHookV
Crosire for creating ScriptHookV.Net
FifaSam for creating AddonBlips which is the inspiration behind this mod (I was using his mod but found a few shortcomings so I created this).
Required:
Something You Should Know:
- We do not modify or edit the files in any way.
- We use only links from the official developer, they are 100% safe.
- If you have any questions about Custom Blips 2.2, please leave a comment below and we will help you.
Reference source: