Gang and Turf Mod 1.5
Download Gang and Turf Mod 1.5 – Screenshots and Description:
This mod requires the following to work properly:
Script Hook V
Script Hook V Dot Net (tested with v3.0.3)
Native UI (tested with v1.9.1)
Also, Script Hook V Dot Net requires the following:
.NET Framework ? 4.8
Visual C++ Redistributable for Visual Studio 2019 x64
This mod tries to create a gang and turf system similar to that of Gta San Andreas. With it, you are able to control a gang with a name and members of your choice, take over territories of San Andreas and fight against other gangs for the control of those territories. Control of zones of the world provides constant income.
Installation:
Drag the scripts folder and the gangModData folder into your GTAV folder.
If youre installing NativeUI as well: just like this mods .dll, it goes inside the scripts folder too.
If you are using Bilagos mod manager,
create a folder for this mod inside the GTAV Mods folder
and then extract the scripts folder into the one youve just created.
The GangModData folder must still be put inside the GTAV folder,
or else data wont be saved properly.
When updating from a previous version, dont overwrite your gangModData folder, or else youll lose your saved data!
Default basic Controls:
B Open mod options/gang options and upgrades menu
Shift + B Open contextual registration menu: gang member registration when on foot and facing a pedestrian, vehicle registration when inside a vehicle
N Check current zone name and ownership
Shift + N Open zone controls menu
Ctrl + N Toggle between zone blip modes (show nearest 5, show all, show none)
Aim at friendly member + H Add/remove member to/from group (he will follow you around)
Aim at friendly vehicle + H Make the vehicle back you up (come to you and drop passengers if youre on foot; escort you if youre inside a vehicle)
Aim at friendly member + J Take control of target member (the armor bar represents the members health) / return to protagonist
Spacebar (when controlling a member that has been killed) Take control of nearest member
Controls are configurable ingame.
Reported/known Incompatibilities (if you find out a new one, or notice that one of the mods cited here are no longer having compatibility issues, please report!)
-Real | RAGE Weapons and Damage Enhancer: reported by Thumblesteen, causes member deaths during wars to not affect reinforcement counts. Needs confirmation, though: Spidermonk111 had no issues, apparently
-Vitality: Vitality is a pretty awesome mod that affects max health and regeneration; however, that conflicts with the way gang member mind control is implemented, making it possible to get wasted while controlling a member (which shouldnt happen without Vitality). If you dont use this mods member mind control feature, you shouldnt have any problem using Vitality.
More information on how to use this mod here.
Want to see Families, Ballas, Vagos and the other lore-friendly gangs? Check out Renlous Gangs file!
This mod is open source on GitHub. Contributions are welcome!
Special Thanks:
Eddlm, for the vehicle flags forum thread, which helped a lot when making gang cars a bit less crazy haha
Zixum, for making neat tweaks to the mod!
sover9, for adding more zones to TurfZoneData!
Leon Van Loon, for donating!
Everyone that has downloaded and/or commented here
1.5
multi-war system added: AI gangs actually fight their wars in the open now
wars now use preset spawn points whenever possible
wars spawn points can be taken by attackers/defenders (or neutralized by third party gangs)
gang vehicles in wars should come from different general directions according to whether theyre attackers/defenders instead of randomly
added gang members spawn everywhere-like modOption, editable ingame
tweaked default modOptions
random fixes hehe
1.4
custom area zones added (create a gang zone anywhere. Its area of influence is defined by a circle)
driver spawn limiting (only ambient and war, backups are always spawned)
war spawns limited to number of tickets
little increase to the driver update limit before giving up
secondaryColor of vehicles as customizable option for Gangs
mind control health tweak (shouldnt have more health than the member had now)
extra area blip for wars (this one spawns around the player, to circumvent issues with fighting at the border of the zone)
notificationsEnabled affecting most notifications
more modOptions for regulating reinforcements in wars
1.3.20
-more cars spawn in wars
-vehicle driver tweaks
-GangAndTurfMod logs are now kept in only one file instead of a timestamped one for each day
-added playerIsASpectator and membersCanDropMoneyOnDeath ModOptions
-using Eddlms spawn generator for getting car spawns in urban areas
-nerfed the influence of the amount of owned zones in autocalc
-some checks for bad spawn points during wars
-war balancing tweaks
-extended save mode for ped registration. Can help with some addon peds that have extra details, but usually not needed
1.3.19
-fix for being immortal when mind controlling
-fix for gang cars never despawning
1.3.18
-updated to ScriptHookVDotNet V2.10.10
-fix for members dying on spawn
-Just like with SHVDN, this mod now requires .NET Framework 4.8 and Visual C++ redistributable 2019
1.3.17
-logger System changed to a levels approach
-(hopefully) reduced occurrences of people inside walls
-preventAIExpansion default is now false
-adjusting AI gangs weapons to the buyableWeapons List
-some default modoptions have been tweaked
-new modOption: maxRewardPerZoneOwned sets the reward given by maxed zones
-new zone rewards calculation, using maxRewardPerZoneOwned
1.3.16
-Fixes for issues when running the mod for the first time/without a ModOptions file/with an invalid ModOptions file
1.5
multi-war system added: AI gangs actually fight their wars in the open now
wars now use preset spawn points whenever possible
wars spawn points can be taken by attackers/defenders (or neutralized by third party gangs)
gang vehicles in wars should come from different general directions according to whether theyre attackers/defenders instead of randomly
added gang members spawn everywhere-like modOption, editable ingame
tweaked default modOptions
random fixes hehe
1.4
custom area zones added (create a gang zone anywhere. Its area of influence is defined by a circle)
driver spawn limiting (only ambient and war, backups are always spawned)
war spawns limited to number of tickets
little increase to the driver update limit before giving up
secondaryColor of vehicles as customizable option for Gangs
mind control health tweak (shouldnt have more health than the member had now)
extra area blip for wars (this one spawns around the player, to circumvent issues with fighting at the border of the zone)
notificationsEnabled affecting most notifications
more modOptions for regulating reinforcements in wars
1.3.20
-more cars spawn in wars
-vehicle driver tweaks
-GangAndTurfMod logs are now kept in only one file instead of a timestamped one for each day
-added playerIsASpectator and membersCanDropMoneyOnDeath ModOptions
-using Eddlms spawn generator for getting car spawns in urban areas
-nerfed the influence of the amount of owned zones in autocalc
-some checks for bad spawn points during wars
-war balancing tweaks
-extended save mode for ped registration. Can help with some addon peds that have extra details, but usually not needed
1.3.19
-fix for being immortal when mind controlling
-fix for gang cars never despawning
1.3.18
-updated to ScriptHookVDotNet V2.10.10
-fix for members dying on spawn
-Just like with SHVDN, this mod now requires .NET Framework 4.8 and Visual C++ redistributable 2019
1.3.17
-logger System changed to a levels approach
-(hopefully) reduced occurrences of people inside walls
-preventAIExpansion default is now false
-adjusting AI gangs weapons to the buyableWeapons List
-some default modoptions have been tweaked
-new modOption: maxRewardPerZoneOwned sets the reward given by maxed zones
-new zone rewards calculation, using maxRewardPerZoneOwned
1.3.16
-Fixes for issues when running the mod for the first time/without a ModOptions file/with an invalid ModOptions file
Credits:
lucasvinbr
Required:
Something You Should Know:
- We do not modify or edit the files in any way.
- We use only links from the official developer, they are 100% safe.
- If you have any questions about Gang and Turf Mod 1.5, please leave a comment below and we will help you.
Reference source: