“For everyone!

Guys I’m working on a custom sound handler, using IrrKlang so I can do a lot of things instead of having limits such as wave length and just 4 files, I’ll include sounds starting at a certain position, for example starts at the engine vehicle bones, I will make my custom blog also when I have time, sorry for not doing so much but I’m working hard on my job those days!”

Custom Engine Sound - V10 [Add-On] 1.0 - 2

Engine V10 1.0
Made by: lorizz12
If you need info you can write in the description or PM me on Discord (you can find me in GTA 5 Mods as TheLorizz)
Credits also to Monky and 3P1C for helping me

This mod implements (not replacing!) a custom AWC file, a heavily modified banshee engine/exhaust audio, which can be loaded onto any vehicle by using enginev10 in the vehicles.meta

Basically what it does, it adds 2 AWC files which are enginev10.awc and enginev10_npc.awc along with custom DAT151 and DAT54 files.
This is actually a first successful try on adding a vehicle engine

Video link

Custom Engine Sound - V10 [Add-On] 1.0 - 1

Custom Engine Sound - V10 [Add-On] 1.0 - 3

Custom Engine Sound - V10 [Add-On] 1.0 - 4

How to install

Create a folder named enginev10 in mods/update/x64/dlcpacks and place the dlc.rpf inside the folder.
Next go to mods/update/update.rpf/common/data and add the following lines for each file:

<Item type=”SExtraTitleUpdateMount”>

Now, for your addon cars or even vanilla cars you need to open the corresponding vehicles.meta and change this line (we take the Banshee for example):


into the following line:



Here is your !

Link Download : https://dl1.9gtamods.com/index.php?act=dl&id=1571053786

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