Map Editor Mod GTA V features:

Developers and creators always stay busy in doing all kind of tweaks in all GTA games. All the way from GTA Vice City and GTA San Andreas to currently hot running GTA V. They get hooked up in developing all kinds of mods to make the game more interesting and fun to play. Talking about the mod, Map editor, there are different debates and opinions. People say that mod does not allow you to change the layout
of the map, so it cannot be a map editor. But who are we to argue about the name as the developers named this mod as Map Editor.

Map editor allows the gamers to spawn different object into the game out of thin air like vehicles, move the objects faster than the normal, rotate the object in any direction and many more like these.

  • Players have the liberty to place objects in the map and build their custom space around any area. For example, for the stunt enthusiasts, GTA V map editor allows the gamers to build ramps anywhere they want. They can position them accordingly and enjoy the bike riding with some stunts.
  • Map editor keeps the fun part alive. Playing the regular game and visiting the same places might get boring. So, redesigning capabilities keep the players reeled in towards the game.
  • Map Editor mod in GTA V also allows the players to teleport from one place to another without having to drive to their favorite places. With the continuous improvement in the mod, players now can teleport while sitting in their favorite and drive in their favorite areas.
  • Developers targeted a wide range of gaming audience by releasing the Map Editor mod in more than 10 languages. The players from Mexico, Germany, Italy, Spain, Portugal, Poland, and many other countries can enjoy the features in their native language.
  • Everyone like their cars fancy and glossy. Map editor allows you to bring your favorite vehicle in the game with the color of your choice. People are thrilled as now they can fix the crashes and fly the car all over the map.
  • Map editor makes the teleporting easy for the users by marking all the teleport points. Teleport IDs can be obtained from properties windows title.
  • Autosave feature was introduced in the mod after the successful run of the mod. Many players faced the difficulty of saving the mod. They sometimes forget to save the changes and all the hard work they put in creating their own happy place is gone. To tackle the issue, developers added the autosave feature. Default time set is 5 minutes which means the changes in the map are saved after every 5 seconds. You can change the interval timings if you want.
  • Map editor also facilitates the gamers by introducing the options like instruction buttons, camera sensitivity, free-look option and many more.
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Map editor mod in GTA V allows the gamers to populate the redundant areas and enjoy each second of their stay in GTA V world.

F7 or R3 + LB – Open main menu.
WASD or Left Stick – Fly around while inside map editor, or when having an object selected, move/rotate the object.
Q/E or LB/RB – While having an object selected, move up/down the object, or rotate it.
F or Controller Y – Open the object spawning menu.
P or Controller Pause – Open the ped spawning menu.
V or Controller Back – Open the vehicle spawning menu.
Arrow Up or DPAD Up – Spawn a marker.
Shift or Controller A – Fly/Move/Rotate objects faster.
Alt or DPAD Down – Fly/Move/Rotate objects slower.
Control or L3 – While having an object selected, switch from moving to rotating. The arrow above the object will switch colors. Yellow for moving and red for rotating.
Mouse Left Click or RT – Select an object while looking at it.
Mouse Right Click or LT – Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB – Rotate an object while having it snapped to your cursor.
C or R3 – Copy an object while looking at it or having it selected.
Del or Controller X – Delete an object while looking at it.

Saving and Loading Maps
You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects.
You can automatically load maps by creating a directory in the scripts folder named “AutoloadMaps”. Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map

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How to install:

1. Install ScriptHookV
2. Download and install Visual C++ Redistributable for Visual Studio 2015 x64, x86, Visual C++ Redistributable for Visual Studio 2013 x64, x86.
3. Install latest ScriptHookVDotNet, read the requirements.
4. Download last NativeUI version from here.
5. Move all contents of the .zip into your /scripts/ directory. If it doesn’t exist, create one.

Download Links:

2.13 (current):