Download [MLO] High Life Update Garage Interior 1.3 – Screenshots and Description:

High Life Update Garage Interior 1.0

This mod restores, or better yet, adds a placement for the unused garage interior from the High Life update.
In order to teleport inside the interior, either use the provided script or get the coords (included in the .ini) and use a trainer or any other script.

Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET.

Installation
Move the “spbusiness2” folder in “modsupdatex64dlcpacks”.
Add “dlcpacks:/spbusiness2/” to the “dlclist.xml”.
Move “SPBusiness2.cs” and “SPBusiness2.ini” “in the “scripts” folder. Open the .ini to configure the toggle key for the teleport.

Special Thanks
nkjellman and NewTheft for finding the interior.
dexyfex for Codewalker.
alloc8or for the NativeDB.


v1.3
Added a teleport function to enter and exit the interior. An image showing the markers position can be found both in the mod page and inside the archive.
Increased the LOD distance of the doors on the backside of the elevator.
Modified the timecycle modifier so that the fog is no longer visible.
Added a mirror floor as entity set (can be toggled from the .ini). Thanks to Slick for the idea of adding a mirror floor.
Updated the dlc pack, script and configuration file.

v1.2
Changed the LOD distance value with the one defined in “int_mp_gar_h_01.ytyp”.

v1.1
Updated the script: removed the code to lock the doors on the sides of the elevator (now it’s done from the ytyp), to hide the minimap exterior (since it would sort of “break” the minimap) and the code that would teleport the player and the vehicle (if inside one).
Updated the dlc pack: added the interior proxy and overlay info files, changed the flag of the two doors on the sides of the elevator and changed the “orderValue” of the dlc pack.
v1.0
Fixed the clipping between the floors of the shell and of the elevator.
Added a native to the script that hides the exterior minimap when inside the interior.


v1.3
Added a teleport function to enter and exit the interior. An image showing the markers position can be found both in the mod page and inside the archive.
Increased the LOD distance of the doors on the backside of the elevator.
Modified the timecycle modifier so that the fog is no longer visible.
Added a mirror floor as entity set (can be toggled from the .ini). Thanks to Slick for the idea of adding a mirror floor.
Updated the dlc pack, script and configuration file.

v1.2
Changed the LOD distance value with the one defined in “int_mp_gar_h_01.ytyp”.

v1.1
Updated the script: removed the code to lock the doors on the sides of the elevator (now it’s done from the ytyp), to hide the minimap exterior (since it would sort of “break” the minimap) and the code that would teleport the player and the vehicle (if inside one).
Updated the dlc pack: added the interior proxy and overlay info files, changed the flag of the two doors on the sides of the elevator and changed the “orderValue” of the dlc pack.
v1.0
Fixed the clipping between the floors of the shell and of the elevator.
Added a native to the script that hides the exterior minimap when inside the interior.

Credits:

Alex106

Download mod

File File size

rarMPBusiness2GarageMLO_v1.3

8 MB