Telekinesis 1.0
Download Telekinesis 1.0 – Screenshots and Description:
Telekinesis as of version 1.0, lets you pick up vehicles or pedestrians or both and throw them north east south and west and also slam them down via Telekinesis.
Can now select whether to effect pedestrians or vehicles they are both on a toggle and so can select both
Can use pyrokinesis to light nearby Entities on fire
Can Select whether effecting closest Entities
or
effect everyone within the range (which you can change dynamically)
and can also effect the force of your lifts, slams and pushes ??
Hope you enjoy ??
To install:
Script Hook V
the LUA plugin
Both of these should go in your main GTA5 folder
and then just Unpack inside scriptsaddins folder
Key bindings:
(Menu will pop up above Mini- Map)
Numpad Multiply : Enabled / Disable Powers
Controls:
Numpad Multiply : Enabled / Disable Powers
Numpad 5: Lifts entitys Up
Numpad 0: Slams entitys down
Numpad 8: Throws entitys in field of effect north
Numpad 2: Throws entitys in field of effect south
Numpad 4: Throws entitys in field of effect west
Numpad 6: Throws entitys in field of effect east
Numpad 1: Pyrokinesis (if peds selected sets npcs in range on fire / if vehicles selected burns npcs in cars)
Numpad 3: Toggles (Multiple Entities effected by Powers)/(Single Closest Entity effected by powers *Range of 60.. ish*)
(Green text for Enable , Red for Disable)
Numpad 7 :Toggle effecting Pedestrians
Numpad 9: Toggle effecting Vehicles
(White text for Selected , Blue for Deselected)
Numpad Divide : Toggles between changing Range and Power (the selected one is white)
Numpad Add: Increases the Value(Range Or Power selected)
Numpad Minus: Decreases the Value(Range Or Power selected)
Updated in 0.6 :
npcs now ragdoll when in players field of effect
slam now reduces npc health to make them more vulenerable to floors ??
Updated in 0.6a:
Made all modules into a single plugin
Updated in 0.6b:
added a toggle F10 to enable F11 to Disable
Updated in 0.6c:
added a toggle B to enable N to Disable as people were having problems with the F10 keys will put both onto single key later
Updated in 0.6d:
removed animations from pushs and slams (liked them at first but got annoying) left animation on lift ability but made it faster so can keep moving after it
changed toggle to one button the numpad multiply the mod starts of disabled by default so you have to turn it on before it will work you can change this by setting
local Enabled = false (causes you to have to enable powers)
to
local Enabled = true (powers enabled on startup)
updated in 0.7:
Added ability to set npcs in range on fire
reduced throw lag where pedestrians were stopping midair
Updated in 0.8:
now get text feedback when mod enabled or not enabled
Updated in 0.8a:
should reduce problems with npcs just being lifted and not rising probably
added ability to put out fires youve lit on npcs (dosent work on dead yet)
Updated in 0.8b :
repaired everything that i broke in 0.8a XD npcs should now lift and be thrown correctly still not fixed pyrokinesis as of 0.8b
removed animation
Updated in 0.9 :
added ability to choose between effecting multiple entities with powers or just a single one (toggled between the two)
Updated in 1.0 :
Added Gui so you can see whether your effecting pedestrians or vehicles or what type of entity you are effecting and it disappears when not enabled ??
Updated in 0.6 :
npcs now ragdoll when in players field of effect
slam now reduces npc health to make them more vulenerable to floors ??
Updated in 0.6a:
Made all modules into a single plugin
Updated in 0.6b:
added a toggle F10 to enable F11 to Disable
Updated in 0.6c:
added a toggle B to enable N to Disable as people were having problems with the F10 keys will put both onto single key later
Updated in 0.6d:
removed animations from pushs and slams (liked them at first but got annoying) left animation on lift ability but made it faster so can keep moving after it
changed toggle to one button the numpad multiply the mod starts of disabled by default so you have to turn it on before it will work you can change this by setting
local Enabled = false (causes you to have to enable powers)
to
local Enabled = true (powers enabled on startup)
updated in 0.7:
Added ability to set npcs in range on fire
reduced throw lag where pedestrians were stopping midair
Updated in 0.8:
now get text feedback when mod enabled or not enabled
Updated in 0.8a:
should reduce problems with npcs just being lifted and not rising probably
added ability to put out fires youve lit on npcs (dosent work on dead yet)
Updated in 0.8b :
repaired everything that i broke in 0.8a XD npcs should now lift and be thrown correctly still not fixed pyrokinesis as of 0.8b
removed animation
Updated in 0.9 :
added ability to choose between effecting multiple entities with powers or just a single one (toggled between the two)
Updated in 1.0 :
Added Gui so you can see whether your effecting pedestrians or vehicles or what type of entity you are effecting and it disappears when not enabled ??
added so you can change range its max is 60 as thats the max distance the function will return so for now its max unless i try something else ive been thinking off but thats for another day
added ability to change the force that is applied to entities Max is 100 as otherwise npcs start glitching and just falling over but at 100 its much much much more powerful then before you were using what i think was about power 15 so ..
Credits:
DaveA93
Required:
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